Peningkatan Hasil Belajar Teks Anekdot melalui Media Puzzle Picture pada Murid Kelas X SMK Negeri 5 Bandung
DOI:
https://doi.org/10.29303/goescienceed.v7i4.3575Keywords:
Learning Outcomes, Anecdotal Text, Puzzle Picture, CAR, WaygroundAbstract
Anecdotal text learning in grade X faces obstacles because the learning media used do not yet engage students actively. Many students find it difficult to understand the relationships among pieces of information, to identify the structure of the text, and to follow the sequence of events as a whole, so their learning outcomes remain below the expected level. This study aims to improve learning outcomes in anecdotal texts through the use of Puzzle Picture media among grade X students at SMK Negeri 5 Bandung. The method used was a two-cycle Classroom Action Research (CAR) involving 40 students, in which each cycle consisted of planning, acting, observing, and reflecting. Students observed, recalled, and arranged picture pieces, then collaboratively reconstructed the sequence of events and related it to the content and structure of the anecdotal text. Data were collected through pre-tests and post-tests using the Wayground application consisting of 20 items, then analyzed quantitatively using the mean score and the percentage of mastery with a minimum mastery criterion of 75. The results showed a significant improvement in learning outcomes. The mean score increased from 67.89 at baseline (52.63% mastery) to 74.50 in Cycle I (70.00% mastery), reaching 84.25 in Cycle II (87.50% mastery), which exceeded the classical success indicator of 80%. Collaborative activities of observing, arranging, and reconstructing image sequences proved to facilitate understanding of anecdotal text structures. In conclusion, the use of Puzzle Picture media is effective in improving students' learning outcomes in anecdotal text material and can serve as an innovative alternative medium for Indonesian language teachers at the vocational high school level.
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