Pengembangan Media Diorama dan Amplop Misteri Berbasis Problem Based Learning untuk Meningkatkan Hasil Belajar Materi Kegiatan Ekonomi Kelas V SD
DOI:
https://doi.org/10.29303/goescienceed.v7i4.3572Keywords:
Diorama, Mystery Envelope, Problem-Based Learning, Economic Activities, Learning Outcomes, ADDIE, Research and Development.Abstract
The development of a diorama and mystery envelope learning media based on Problem-Based Learning (PBL) on economic activities subjects was conducted to improve learning outcomes in fifth-grade students at SDIT Darul Muhsinin. This study aims to develop a diorama and mystery envelope media and determine its feasibility, practicality, and effectiveness in enhancing students' cognitive learning outcomes. The method used was Research and Development (R&D) with the ADDIE development model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The research subjects consisted of 1 operator/teacher and 21 fifth-grade students at SDIT Darul Muhsinin. Data were collected through observation, interviews, expert validation questionnaires, teacher and student response questionnaires, and cognitive learning test sheets. Product validation involved material, language, and media experts. The results showed that the diorama and mystery envelope learning media obtained validation scores of 96.00% from material experts, 90.00% from language experts, and 100.00% from media experts, categorized as highly feasible. The practicality test based on teacher responses obtained 98.00% (very practical category), while student responses obtained 95.24% (very practical category). The measurement of students' learning outcomes showed an increase in the mean pretest score from 48.57 to a posttest mean score of 85.95.
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