Pengembangan Media Video Animasi Berbasis Animaker pada Pembelajaran IPAS Kelas V SDN 12 Mataram
DOI:
https://doi.org/10.29303/goescienceed.v7i4.3371Keywords:
Educational Media, Animaker, IPAS, Animated VideosAbstract
The lack of variety in learning media reduces students’ interest in learning. This situation calls for engaging learning media, one of which is animaker based animated video media. This study aims to produce a valid and practical animaker based animated video product to improve the IPAS learning outcomes of fifth grade students at SDN 12 Mataram. The research method used was Research & Development (R&D) based on the ADDIE model, consisting of five stages: Analysis (of needs, students, and content), Design (of learning objectives, content, storyboards, and animated video designs), Development (of animaker based animated videos and the creation of validation instruments), Implementation (testing the media in classroom instruction), and Evaluation (formative evaluation at each stage and summative evaluation through validation by media experts, subject matter experts, and feedback from teachers and students). The research subjects were 15 fifth grade students at SDN 12 Mataram, and the research object was the animaker based animated video media. Data collection techniques included questionnaires, validation forms for media and subject matter experts, and response forms for teachers and students. The research results based on media expert validation yielded 84.6%, meeting the “highly valid” criterion and subject matter expert validation yielded 88.3%, also meeting the “highly valid” criterion. Meanwhile, the practicality test for teacher responses yielded a result of 90.9%, meeting the “highly practical” criterion the small group pilot test for student responses yielded 97.6%, meeting the “highly practical” criterion and the large-group pilot test yielded 94.4%, also meeting the “highly practical” criterion. Based on the research results, it was concluded that the Animaker-based animated video learning media developed is deemed suitable for use in terms of validity and practicality to improve the IPAS learning outcomes of fifth grade students at SDN 12 Mataram.
References
Annisa, L. A. (2021). Pengembangan Media Pembelajaran Berbasis Video Animasi pada Tema 7 Subtema 3 untuk Siswa Kelas IV SDN 104 Pekanbaru (Doctoral dissertation, Universitas Islam Riau).
Athifah, N., Zain, M. I., & Ermiana, I. (2019). Pengembangan media pembelajaran Pop-Up Book pada pembelajaran Bahasa Indonesia materi pantun. Journal of Classroom Action Research, 1(2), 187-195. https://doi.org/10.29303/jcar.v4i3.2063
Gumilar, G., Nugraha, M. F., & Hendrawan, B. (2022).
Pengembangan Media Pembelajaran Video
Animasi Ujang Entis untuk Meningkatkan Hasil Belajar IPA Pada Materi Kalor Kelas V Sekolah Dasar. Joyful Learning Journal, 11(3), 100-107.
Hadi, H., & Agustina, S. (2016). Pengembangan Buku Ajar Geografi Desa Kota Menggunakan Model
ADDIE. Jurnal Education, 11(1), 90-105.
Hafsah, N. (2022). Meningkatkan Hasil Belajar Siswa Sekolah Dasar Dengan Model Pembelajaran Picture And Picture Pada Materi Mengidentifikasi Karakteristik Geografis Indonesia Sebagai Negara Kepulauan/Maritim dan Agraris. Journal of Social Studies Arts and Humanities (JSSAH), 2(1), 061-066. https://doi.org/10.33751/jssah.v2i1.6093
Karisma, C. D., & Ahdhianto, E. (2023). Analisis Kebutuhan Media Pembelajaran Matematika Bangun Ruang Pada Siswa Kelas V Sekolah Dasar. Jurnal Pemikiran Dan Pengembangan Sekolah Dasar (JP2SD), 11(2), 265-276.
Kustandi, C., Zianadezdha, A., & Fitri, A.K. (2021).
Pemanfaatan Media Visual dalam Tercapainya Tujuan Pembelajaran. Jurnal Teknologi Pendidikan, 10(2), 291-299. https://doi.org/10.34005/akademika.v10i02.1402
Liani, C. (2022). Pengaruh Video Pembelajaran Berbasis Animasi Terhadap Tingkat Pemahaman Materi Pada Mata Pelajaran Ppkn Peserta Didik Kelas Viii Di Smpn 20 Bandar Lampung.
Mahesti, G., & Koeswanti, H. D. (2021). Pengembangan media pembelajaran permainan monopoli asean untuk meningkatkan hasil belajar tema 1 selamatkan makhluk hidup pada siswa kelas 6 Sekolah Dasar. Mimbar PGSD Undiksha, 9(1), 30-39. https://doi.org/10.23887/jjpgsd.v9i1.33586
Najiyah, F., Wijaya, S., & Nursehah, U. (2024). Pengaruh Model Pembelajaran Talking Stick Berbantuan Media Roda Pintar terhadap Hasil Belajar IPA pada Siswa Kelas V SDN Tirtayasa 1. Arus Jurnal Sosial dan Humaniora, 4(3), 1502-1511. https://doi.org/10.57250/ajsh.v4i3.720
Nisa, K. (2021). Media Pembelajaran Animasi Berbasis Animaker Pada Mata Pelajaran IPS Di Kelas IV MIN 8 Aceh Besar. Skripsi, Universitas Islam Negeri Ar-Raniry, Darussalam Banda Aceh.
Putra, W. D. A., Sari, A. N., Anjani, L., Pauziah, P., & Nadia, P. (2025). Strategi Kepala Sekolah Dalam Meningkatkan Kinerja Mengajar Guru Pada Kurikulum Merdeka. Wahana Karya Ilmiah Pendidikan, 9(02), 91-97. https://doi.org/10.35706/wkip.v9i02.13411
Putri, A. I. V., Kuswandi, D., & Susilaningsih, S. (2020). Pengembangan video edukasi kartun animasi materi siklus air untuk memfasilitasi siswa sekolah dasar. Jurnal Kajian Teknologi Pendidikan, 3(4), 377-387. https://doi.org/10.17977/um038v3i42020p377
Ramanda, Y. (2025). Pengembangan Media Pembelajaran Pendidikan Agama Islam Dan Budi Pekerti Berbasis Google Sites Siswa Kelas Xi Di Smait Insan Madani Palopo (Doctoral dissertation, Universitas Islam Negri Palopo).
Saputra, D., Makki, M., & Zain, M. I. (2022).
Pengembangan Media Berbasis Dongeng
Monyet dan Kura-Kura Mata Pelajaran PPKN. Journal of Classroom Action Research, 4(2), 75-80.
https://doi.org/10.29303/jcar.v4i1.1692
Septiani, M., & Zain, M. I. (2024). Pengembangan Media Permainan Ular Tangga Berbasis Kearifan Lokal untuk Meningkatkan Hasil Belajar IPAS Siswa Kelas IV. Journal of Classroom Action Research, 6(1), 208-215. https://doi.org/10.29303/jcar.v6i1.7248
Setiawan, A. (2016). Kontribusi kepemimpinan transformasional kepala sekolah dan iklim sekolah terhadap efektivitas sekolah. Jurnal Administrasi Pendidikan, 13(1), 130-140. https://doi.org/10.17509/jap.v23i1.5581
Setiawan, N. (2023). Pemanfaatan bahan ajar dalam peningkatan motivasi belajar siswa di Madrasah. Al-Miskawaih: Journal of Science Education, 2(1), 85-104. https://doi.org/10.56436/mijose.v2i1.223
Sugiyono. (2020). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta.
Yaumi, M. (2018). Media dan teknologi pembelajaran. Prenada Media.




