Pengaruh Model Game-Based Learning Berbantuan Board game Untuk Meningkatkan Pemahaman Konsep Pada Materi Aktivitas Ekonomi Kelas V SDN Tambun 01

Authors

  • Siska Nur Amalia Universitas Pelita Bangsa
  • Maha Putra Universitas Pelita Bangsa

DOI:

https://doi.org/10.29303/goescienceed.v7i4.3348

Keywords:

Conceptual Understanding; Game-Based Learning; Board Game; Economic Activities

Abstract

This study aimed to determine differences in students’ conceptual understanding and the effect of the Game-Based Learning model assisted by board game media on economic activities in Grade V at SDN Tambun 01. This study employed a quantitative approach using a quasi-experimental method with a Nonequivalent Control Group Design. The sample consisted of 62 students, including 30 students in the experimental class and 32 in the Control class. Data were collected through pretest and posttest and analyzed using descriptive statistics, normality and homogeneity tests, Independent Sample T-Test, N-Gain, and Effect Size. The experimental class mean increased from 15.40 to 21.47, while the Control class increased from 14.19 to 20.19. The posttest test showed Sig. (2-tailed) = 0.008 < 0.05. The experimental class obtained an N-Gain of 0.7249 (high), while the Control class obtained 0.6073 (moderate). The N-Gain test showed Sig. = 0.011 < 0.05, with Cohen’s d = 0.667 (moderate). The findings indicate that Game-Based Learning assisted by board game media significantly affects students’ conceptual understanding.

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Published

2026-10-02

How to Cite

Amalia, S. N., & Putra, M. (2026). Pengaruh Model Game-Based Learning Berbantuan Board game Untuk Meningkatkan Pemahaman Konsep Pada Materi Aktivitas Ekonomi Kelas V SDN Tambun 01. Jurnal Pendidikan, Sains, Geologi, Dan Geofisika (GeoScienceEd Journal), 7(4), 5967–5972. https://doi.org/10.29303/goescienceed.v7i4.3348