Penerapan Model Problem Based Learning (PBL) Berbantuan Media Komik Digital untuk Meningkatkan Hasil Belajar Materi Kalimat Perintah pada Siswa Kelas V SDN 1 Taman

Authors

  • Andini Putri Puspitasari Universitas PGRI Madiun
  • Candra Dewi Universitas PGRI Madiun
  • Melina Jatmikawati Universitas PGRI Madiun

DOI:

https://doi.org/10.29303/goescienceed.v7i4.2927

Keywords:

Problem Based Learning, Digital Comics, Learning Outcomes, Imperative Sentences, Classroom Action Research.

Abstract

Learning Indonesian language, particularly imperative sentences, requires students to understand the characteristics and use of sentences in meaningful and contextual situations. However, the learning process in fifth grade at SDN 01 Taman Kota Madiun showed that students' learning outcomes on imperative sentences were still low, with many students unable to achieve the Minimum Mastery Criterion (MMC) of 75. This study aimed to improve the learning outcomes of fifth-grade students on the topic of imperative sentences through the implementation of the Problem-Based Learning (PBL) model assisted by digital comic media. The study was motivated by the low learning outcomes of students, as indicated by the large number who had not achieved the Minimum Mastery Criterion (MMC) of 75. This research employed a Classroom Action Research (CAR) design based on the Kemmis and McTaggart model, conducted in two cycles consisting of planning, implementation, observation, and reflection. The participants were 28 fifth-grade students at SDN 01 Taman Kota Madiun. Data were collected through learning achievement tests, observations, and documentation, and were analyzed using descriptive quantitative methods. The findings revealed a consistent improvement in students' learning outcomes across the research cycles. In the pre-cycle, 10 students (35.71%) achieved mastery with an average score of 60.71. After implementing the PBL model assisted by digital comic media in Cycle I, the number of students achieving mastery increased to 15 (53.57%) with an average score of 72.14. In Cycle II, learning mastery significantly improved to 23 students (82.14%) with an average score of 85.11. These findings indicate that the implementation of the PBL model assisted by digital comic media effectively improved students' learning outcomes. The novelty of this study lies in the integration of digital comics as contextual problem triggers that encourage students' active engagement in problem-solving activities during Indonesian language learning in elementary school, while also contributing to the development of innovative digital media-based learning.

References

Akbar, K., Aditya, C., Rizki, L., Ade Karisma, N., Novitasari, S., Sulistia, W., & Yulianti, Y. (2024). Penerapan Model Problem Based Learning Berbantuan Komik Digital untuk Meningkatkan Pemahaman Konsep Matematis Siswa pada Materi Perkalian Pecahan di Kelas V Sekolah Dasar. Jurnal Profesi Pendidikan, 3(2), 65–76. https://doi.org/10.22460/jpp.v3i2.25432

Chusnul Khotimah, N., Mahya Fanny, A., & Buana Surabaya, A. (2026). 70 Pengaruh Model Problem Based Learning (PBL) Berbantuan Media E-Komik Keragaman Budaya Terhadap Kemampuan Pemecahan Masalah Siswa Kelas IV SD.

Dea Kiki Yestiani, & Nabila Zahwa. (2020). Peran Guru Dalam Pembelajaran Pada Siswa Sekolah Dasar. In Jurnal Pendidikan Dasar (Vol. 4, Number 1). https://ejournal.stitpn.ac.id/index.php/fondatia

Dedy Yusuf Aditya. (2016). Pengaruh Penerapan Metode Pembelajaran Resitasi Terhadap Hasil Belajar Matematika Siswa. In Jurnal SAP (Vol. 1, Number 2).

Dewi, C. (2019). Pengembangan komik digital pelestarian lingkungan berbasis nilai karakter religi untuk pembelajaran tematik pada siswa sekolah dasar. Muaddib: Studi Kependidikan Dan Keislaman, 100-109.

Efendi, D. R., & Wardani, K. W. (2021). Komparasi Model Pembelajaran Problem Based Learning dan Inquiry Learning Ditinjau dari Keterampilan Berpikir Kritis Siswa di Sekolah Dasar. Jurnal Basicedu, 5(3), 1277–1285. https://doi.org/10.31004/basicedu.v5i3.914

Elly Sukmanasa, Tustiyana Windiyani, & Lina Novita. (2017). Pengembangan Media Pembelajaran Komik Digital Pada. 3(2).

Firda Khairati Amris, & Desyandri. (2021). Pembelajaran Tematik Terpadu menggunakan Model Problem Based Learning di Sekolah Dasar. Jurnal Basicedu, 5(4), 2171–2180. https://doi.org/10.31004/basicedu.v5i4.1170

Fransiska poang, Aantonia Ripo Meo, & Dimas Qondias. (2025). Permasalahan Pembelajaran Di Sekolah Dasar Citra Bakti.

Gita Wulandari, Made Sri Indriani, & Gede Nurjaya. (2021). Analisis Kelayakan Isi Materi Buku Teks Bahasa Indonesia Kelas XII Terbitan Kemdikbud Edisi Revisi 2018. Journal of Digital Learning and Education, 1(3), 141–149. https://doi.org/10.52562/jdle.v1i3.254

Ika Ayu Puspitasari. (2022). Prosiding Seminar Nasional Pendidikan Matematika. Universitas Mulawarman, 2, 2022. https://jurnal.fkip.unmul.ac.id/index.php/psnpm

Kusumadewi, N. L. W., Gunartha, I. W., & Ariawan, P. W. (2022). Pengembangan Media Komik Matematika Digital Untuk Pembelajaran Materi Pecahan Di Sekolah Dasar. Jurnal Ilmiah Pendidikan Citra Bakti, 9(1), 103–116. https://doi.org/10.38048/jipcb.v9i1.660

Lina Novita, Elly Sukmanasa, & Mahesa Yudistira Pratama. (2019). Indonesian Journal of Primary Penggunaan Media Pembelajaran Video terhadap Hasil Belajar Siswa SD. © 2019-Indonesian Journal of Primary Education, 3(2), 64–72.

Nur Afni. (2020). Workshop Inovasi Pembelajaran di Sekolah Dasar SHEs: Conference Series 3 (4) (2020) 1000-1004 Penerapan Model Problem Based Learning (PBL) Di Sekolah Dasar. https://jurnal.uns.ac.id/shes

Priska Auliawati, Cicilia Ika Rahayu Nita, & Sriatun. (2024). Penerapan Model Project Based Learning Berbantuan Media Komik Digital Untuk Meningkatkan Kreatifitas Siswa Kelas IV di SDN Sukomoro Kediri (Vol. 1). https://conference.unikama.ac.id/artikel/

Rahmadani, N., Wardhani, S., & Sumah, A. S. W. (2022). Hubungan kemampuan awal, pemahaman konsep, dan hasil belajar siswa dalam pembelajaran daring di SMAN Sumatera Selatan. Bioma : Jurnal Ilmiah Biologi, 11(1), 1–9. https://doi.org/10.26877/bioma.v11i1.8425

Rinda Ayu Mustika Dewi, Desi Nuzul Agnafia, & Ririn Setyowati. (2024). Pengaruh Model Pembelajaran Problem Based Learning Berbantuan Media Komik Digital Terhadap Kemampuan Berpikir Kritis Siswa Pada Materi Fotosintesis Kelas IV SD Negeri. EDUKASIA: Jurnal Pendidikan Dan Pembelajaran, 5, 841–850. https://jurnaledukasia.org

Rizka Putri, & Ridho Bayu Yefterson. (2022). Analisis Kebutuhan Pengembangan Media Pembelajaran Sejarah Komik Digital. 4(4).

Rohmanurmeta, F. M. R., & Dewi, C. (2018). Pengaruh Media Komik Digital Pelestarian Lingkungan Terhadap Prestasi Belajar Tematik Pada Siswa Sekolah Dasar. Prosiding SNasPPM, 3(1), 87-90.

Surasmi Ar. (2025). Peningkatan Hasil Belajar Siswa Tentang Kalimat Perintah Dengan Penerapan Model Pembelajaran Problem Based Learning. https://journal.barkahpublishing.com/index.php/jppp

Wira Parawangsa, Ni Made Novi Suryanti, Imam Malik, & Masyhuri. (2026). Penerapan Model Problem Based Learning Berbantuan Media Komik Digital untuk Meningkatkan Kemampuan Berpikir Kritis Siswa pada Mata Pelajaran Sosiologi. JURNAL PENDIDIKAN IPS, 16(3), 443–448. https://doi.org/10.37630/jpi.v16i3.4538

Yulianti, E., & Gunawan, I. (2019). Model Pembelajaran Problem Based Learning (PBL): Efeknya Terhadap Pemahaman Konsep dan Berpikir Kritis. Indonesian Journal of Science and Mathematics Education, 2(3), 399–408. https://doi.org/10.24042/ijsme.v2i3.4366

Downloads

Published

2026-09-19

How to Cite

Puspitasari, A. P., Dewi, C., & Jatmikawati, M. (2026). Penerapan Model Problem Based Learning (PBL) Berbantuan Media Komik Digital untuk Meningkatkan Hasil Belajar Materi Kalimat Perintah pada Siswa Kelas V SDN 1 Taman. Jurnal Pendidikan, Sains, Geologi, Dan Geofisika (GeoScienceEd Journal), 7(4), 5510–5517. https://doi.org/10.29303/goescienceed.v7i4.2927