Pengembangan Bahan Ajar Augmented Reality Berbantuan Assemblr Edu pada Materi Kondisi Perekonomian di Daerahku

Authors

  • Amelia Universitas Pakuan
  • Wawan Syahiril Anwar Universitas Pakuan
  • Nurlinda Safitri Universitas Pakuan

DOI:

https://doi.org/10.29303/goescienceed.v7i3.2563

Keywords:

Augmented Reality, Assemblr Edu, Teaching Material, Learning Outcome, IPAS

Abstract

The rapid development of digital technology has encouraged teachers to develop innovative teaching materials that can improve students' engagement and understanding. However, learning in elementary schools is still frequently dominated by printed teaching materials and teacher-centered instruction, resulting in limited opportunities for students to experience interactive and meaningful learning. The integration of Augmented Reality (AR) technology through Assemblr Edu offers an alternative for presenting learning materials in a more concrete, visual, and engaging way. This study aimed to develop Augmented Reality -based teaching materials supported by Assemblr Edu for the topic Economic Conditions in My Region and to determine their feasibility and effectiveness. The study employed Research and Development using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation. The research was conducted at SDN Bantarkemang 1, Bogor City. A limited trial involved 20 fifth-grade students, while product validation involved four validators representing material, language, and media expertise. Data were collected through observation, interviews, questionnaires, documentation, and a 19-item learning achievement test. The final validation scores were 94% from the lecturer material expert, 96% from the teacher material expert, 90% from the language expert, and 98% from the media expert, with an average of 95% in the highly feasible category. Student and teacher responses reached 90% and 96%, respectively. The mean score increased from 41.05 on the pretest to 83.68 on the posttest, and the N-gain score was 0.71, categorized as high. Therefore, the developed teaching materials were highly feasible and effective in improving learning outcomes in the limited trial.

References

Cahyaningsih, Y. (2020). Teknologi Augmented Reality pada promosi berbasis Android. Journal of Computer Science and Engineering (JCSE), 1(2), 90-115. https://doi.org/10.36596/jcse.v1i2.60

Chairudin, M., Yustianingsih, T., Aidah, Z., & Hadi, M. S. (2023). Studi literatur pemanfaatan aplikasi Assemblr Edu sebagai media pembelajaran matematika jenjang SMP/MTs. Community Development Journal, 4.

Ginanjar, A. E., Anggraeni, A. D., Surjanti, J., Dewi, R. M., & Ghofur, M. A. (2024). Pengembangan bahan ajar majalah interaktif berbantuan augmented reality untuk meningkatkan hasil belajar dan keterampilan kolaborasi siswa. EQUILIBRIUM: Jurnal Ilmiah Ekonomi dan Pembelajarannya, 12(2), 106. https://doi.org/10.25273/equilibrium.v12i2.19545

Magdalena, I., Prabandani, R. O., Rini, E. S., Fitriani, M. A., & Putri, A. A. (2020). Analisis pengembangan bahan ajar. Jurnal Pendidikan dan Ilmu Sosial, 2(2). https://ejournal.stitpn.ac.id/index.php/nusantara

Nugrohadi, S., & Anwar, M. T. (2022). Pelatihan Assemblr Edu untuk meningkatkan keterampilan guru merancang project-based learning sesuai Kurikulum Merdeka Belajar. Media Penelitian Pendidikan: Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran, 16(1), 77-80. https://doi.org/10.26877/mpp.v16i1.11953

Nurafni, A., Pujiastuti, H., & Mutaqin, A. (2020). Pengembangan bahan ajar trigonometri berbasis kearifan lokal. Journal of Medives: Journal of Mathematics Education IKIP Veteran Semarang, 4(1), 71. https://doi.org/10.31331/medivesveteran.v4i1.978

Perdana, G. R., Antara, P. A., & Trisna, G. A. P. S. (2022). Media Augmented Reality untuk meningkatkan kemampuan metakognitif IPA siswa kelas V SD. Jurnal Media dan Teknologi Pendidikan, 2(2). https://doi.org/10.23887/jmt.v2i2.49724

Primadona, I., Zakir, S., & Efriyanti, L. (2024). Perancangan media pembelajaran berbasis Augmented Reality menggunakan Assemblr Edu pada mata pelajaran Biologi di MAN 4 Agam. Education Achievement: Journal of Science and Research, 5.

Putri, R. A. (2023). Pengaruh teknologi dalam perubahan pembelajaran di era digital. Journal of Computers and Digital Business, 2(3), 105-111. https://doi.org/10.56427/jcbd.v2i3.233

Qorimah, E. N., & Sutama, S. (2022). Studi literatur: Media Augmented Reality terhadap hasil belajar kognitif. Jurnal Basicedu, 6(2), 2055-2060. https://doi.org/10.31004/basicedu.v6i2.2348

Rahma, Y. A., & Ernawati, T. (2024). Analisis peran flipbook berbasis pendekatan saintifik pada materi pembelajaran IPA SMP/MTs. Jurnal Pendidikan MIPA, 14(1), 231-237. https://doi.org/10.37630/jpm.v14i1.1399

Ramadhani, N. A., Hamzah, R. A., La Kabi, M., & Matdoan, A. (2024). Kajian literatur pentingnya pengembangan bahan ajar terhadap pembelajaran Bahasa Indonesia di SD. Jurnal Ilmiah Insan Mulia, 1(2), 57-62. https://doi.org/10.59923/jiim.v1i2.282

Sari, I. P., Batubara, I. H., Hazidar, A. H., & Basri, M. (2022). Pengenalan bangun ruang menggunakan Augmented Reality sebagai media pembelajaran. Hello World Jurnal Ilmu Komputer, 1(4), 209-215. https://doi.org/10.56211/helloworld.v1i4.142

Selang, Z., Tahir, M., & Zain, M. I. (2025). Pengembangan media pembelajaran flashcard Augmented Reality berbasis aplikasi Assemblr Edu pada materi Keragaman Budaya Indonesia kelas V SDN 29 Cakranegara. Jurnal Ilmiah Profesi Pendidikan, 10(2), 1540-1545. https://doi.org/10.29303/jipp.v10i2.3355

Setiawan, H. R., Rakhmadi, A. J., & Raisal, A. Y. (2021). Pengembangan media ajar lubang hitam menggunakan model pengembangan ADDIE. Jurnal Kumparan Fisika, 4(2), 112-119. https://doi.org/10.33369/jkf.4.2.112-119

Srihartini, Y., Mulyana, A., & Purwaningsih, Y. (2025). Karakteristik dan prinsip bahan ajar. At-Tadris: Journal of Islamic Education, 4(1), 1-9. https://doi.org/10.56672/attadris.v4i1.440

Usmaedi, U., Fatmawati, P. Y., & Karisman, A. (2020). Pengembangan media pembelajaran berbasis teknologi aplikasi Augmented Reality dalam meningkatkan proses pengajaran siswa sekolah dasar. Jurnal Educatio FKIP UNMA, 6(2), 489-499. https://doi.org/10.31949/educatio.v6i2.595

Downloads

Published

2026-08-03

How to Cite

Amelia, Anwar, W. S., & Safitri, N. (2026). Pengembangan Bahan Ajar Augmented Reality Berbantuan Assemblr Edu pada Materi Kondisi Perekonomian di Daerahku. Jurnal Pendidikan, Sains, Geologi, Dan Geofisika (GeoScienceEd Journal), 7(3), 4889–4895. https://doi.org/10.29303/goescienceed.v7i3.2563