Developing Augmented Reality Based Worksheets (LKPD) to Improve Learning Outcomes of Culinary Industry Kitchen Equipment Materials
DOI:
https://doi.org/10.29303/goescienceed.v7i3.2547Keywords:
Augmented Reality, Industrial Kitchen Equipment, Student Worksheet, Vocational EducationAbstract
This research was conducted to evaluate the development process, feasibility, practicality, and effectiveness of implementing an Augmented Reality (AR) based Student Worksheet (LKPD) focused on Culinary Industry Kitchen Equipment for 10th grade culinary students at SMK Widya Praja Ungaran. The study was initiated due to the limited visual representation of expensive laboratory equipment and a reliance on conventional, static worksheets that do not fully align with modern industry standards. Utilizing a Research and Development (R&D) approach with the 4D model (Define, Design, Develop, Disseminate), data were gathered via expert evaluation sheets, student feedback questionnaires, and learning achievement assessments measured through pre-tests and post-tests from 69 participants divided into experimental and control classes. The findings revealed that the development successfully combined printed worksheet with an Android-compatible AR app created via Unity and Vuforia SDK. Content and media experts rated the learning media as highly feasible, scoring 94.58% and 90.00% respectively. Moreover, a student questionnaire score of 88.89% confirmed its high practicality. The effectiveness analysis through an Independent Samples T-Test showed a significance value of 0.000 (Sig. < 0.05), proving a substantial gap in performance between both groups. The experimental group achieved a high average Normalized Gain (N-Gain) score of 0.72, surpassing the control group's score of 0.23. In conclusion, the AR integrated LKPD is validated as a viable, practical, and effective educational medium for advancing students' cognitive performance in industrial kitchen equipment topic.
References
Aiken, L. R. (1985). Content Validity And Reliability Of Single Items Or Questionnaires (Pp. 955–959). Springer.
Yani, D., Putra, S. D., Noviandi, N., & Akbar, H. (2023). Design Application Of Augmented Reality-Based Computer Device Assembly Practicum Modules. Ccit Journal, 16(1), 86–99. Https://Doi.Org/10.33050/Ccit.V16i1.2509
Bakri, F., Permana, H., Wulandari, S., & Muliyati, D. (2020). Student Worksheet With Ar Videos: Physics Learning Media In Laboratory For Senior High School Students. Journal Of Technology And Science Education, 10(2), 231–240. Https://Doi.Org/10.3926/Jotse.891
Damayanti, T. D., & Sulisworo, D. (2022). Pengembangan Lkpd Augmented Reality Dengan Model Discovery Learning Sebagai Media Pembelajaran Interaktif (Vol. 13, Number 1).
Defita, A., Sianipar, S., Dwi Suyanti, R., & Rajagukguk, W. (2025). Development Of Ipas Worksheets Using Augmented Reality To Enhance Critical Thinking Skills. 22(3), 1459–1474. Https://Doi.Org/10.64014/Jik.V22i3.47
Destiara, M., Himmah, N., Indriyani, S., Biologi, T., Islam, U., Banjarmasin, N. A., & Artikel, I. (2021). Pengembangan Lkpd Materi Arthropoda Berbasis Stem Berteknologi Augmented Reality. In Journal Of Biology Education (Vol. 3, Number 1). Http://Journal.Walisongo.Ac.Id/Index.Php/Bioeduca
Fitriyana, F., & Nurhadi, D. (2025). Transformation Of Vocational Learning Through Augmented Reality: An Innovative Concept For Strengthening Visual Skills In Culinary Vocational Schools. Eduvest - Journal Of Universal Studies, 5(11), 13636–13647. Https://Doi.Org/10.59188/Eduvest.V5i11.52324
Hidayani, S. M., Muchyidin, A., & Haqq, A. A. (2025). Development Of An Augmented Reality-Integrated Student Worksheet (Lkpd) To Enhance Mathematics Learning Outcomes. Journal Of Mathematics Instruction, Social Research And Opinion, 4(2), 291–304. Https://Doi.Org/10.58421/Misro.V4i2.395
Hikmah, B. F. R., Artayasa, I. P., & Rasmi, D. A. C. (2021). Pengembangan Lkpd Berbasis Keterampilan Proses Sains Dalam Model Pembelajaran Inkuiri Terbimbing Materi Struktur Dan Fungsi Jaringan Tumbuhan Di Smp. Jurnal Pijar Mipa, 16(3), 345–352. Https://Doi.Org/10.29303/Jpm.V16i3.2550
Kandriasari, A., Yulianti, Y., & Riska, N. (2024). Multimedia As Digital Literacy In Culinary Arts Vocational Learning. 26(3), 897–913. Https://Doi.Org/10.21009/Jtp2001.6
Koo, T. K., & Li, M. Y. (2016). A Guideline Of Selecting And Reporting Intraclass Correlation Coefficients For Reliability Research. Journal Of Chiropractic Medicine, 15(2), 155–163. Https://Doi.Org/10.1016/J.Jcm.2016.02.012
Maimuna, S., Wahyuni, S., & Ridlo, Z. R. (2024). The Development Of Augmented Reality Based Student Worksheet On Human Respiratory System Course To Improve Critical Thinking Skills Of Junior High School. International Journal Of Current Educational Research, 3(1), 1–16. Https://Doi.Org/10.53621/Ijocer.V3i1.239
Nurhadi, D. (2025). Transformation Of Vocational Learning Through Augmented Reality: An Innovative Concept For Strengthening Visual Skills In Culinary Vocational Schools. Eduvest-Journal Of Universal Studies, 5. Http://Eduvest.Greenvest.Co.Id
Prastowo, A. (2015). Panduan Kreatif Membuat. Bahan Ajar Inovatif. Https://Www.Scribd.Com/Document/564725915/Panduan-Kreatif-Membuat-Bahan-Aja-Inovatif
R. Hake, R. (1998). Interactive-Engagement Versus Traditional Methods: A Six-Thousand-Student Survey Of Mechanics Test Data For Introductory Physics Courses. American Journal Of Physics, 66(1), 64–74. Http://Link.Aip.Org/Link/?Ajpias/66/64/1%5cnpapers2://Publication/Doi/Doi:10.1119/1.18809%5cnhttp://Www.Mendeley.Com/Research/Interactiveengagement-Versus-Traditional-Methods-A-Sixthousandstudent-Survey-Of-Mechanics-Test-Data-For-Introductory-Physics-Cour
Rizky, M., Ihwanah, A., Aldri Putra Pratama, M., Muthmainnah, A., Mutiah, M., Kunci, K., Pembelajaran, M., Assemblr Edu, A., & Belajar, M. (2023). The Influence Of Learning Media Using The Assemblr Edu Application On Student Learning Interest In Class V Science Subjects At Sd Palembang.
Santoso, F. A. (2020). Dampak Penggunaan Gawai Terhadap Pembelajaran Siswa Sd. Jurnal Ilmu Pendidikan, 2(1). Https://Edukatif.Org/Index.Php/Edukatif/Index
Sartika, N. D., Haryanto, H., Yusnidar, Y., Asrial, A., & Kriswantoro, K. (2026). Pengembangan E-LKPDTerintegrasi Contextual Teaching And Learning Berbantuan Augmented Reality Pada Materi Struktur Atom Berorientasi Minat Belajar Siswa. Jagomipa: Jurnal Pendidikan Matematika Dan Ipa, 6(1), 120–132. Https://Doi.Org/10.53299/Jagomipa.V6i1.3659
Supriyanto, S., Joshua, Q., Abdullah, A. G., Tettehfio, E. O., & Ramdani, S. D. (2023). Application Of Augmented Reality (Ar) In Vocational Education: A Systematic Literature Review. Jurnal Pendidikan Vokasi, 13(2), 205–213. Https://Doi.Org/10.21831/Jpv.V13i2.54280
Utama, K. G. S., & Margunayasa, I. G. (2024). Augmented Reality Based Student Worksheets To Improve Understanding Of 3d-Shapes Concepts For Fifth Grade Of Elementary Schools. Thinking Skills And Creativity Journal, 7(1), 106–114. Https://Doi.Org/10.23887/Tscj.V7i1.76998




