Penerapan Model Project Based Learning Berbasis Media E-Flashcard dalam Meningkatkan Pemahaman Kosakata Bahasa Indonesia pada Kelas II SDN 1 Mantup

Authors

  • Dhea Nur Savira Universitas Muhammadiyah Lamongan
  • Ahmad Ipmawan Kharisma Universitas Muhammadiyah Lamongan
  • Humairah Universitas Muhammadiyah Lamongan

DOI:

https://doi.org/10.29303/goescienceed.v7i3.2544

Keywords:

Project Based Learning, E-Flashcard, Vocabulary Comprehension.

Abstract

Limited vocabulary comprehension among second-grade students at SDN 1 Mantup was caused by the use of less varied teaching models and conventional learning media. This study aimed to improve students' Indonesian vocabulary comprehension through the implementation of the Project Based Learning model supported by E-Flashcard media. This study employed Classroom Action Research (CAR) based on the model of Suharsimi Arikunto, conducted in two cycles involving 15 second-grade students at SDN 1 Mantup. Data were collected through classroom observations of teacher and student activities, vocabulary comprehension tests, and documentation. The data were analyzed using descriptive quantitative and qualitative techniques. The findings revealed significant improvements in both the learning process and students' vocabulary comprehension. Teacher activity increased from 45% in Cycle I to 83% in Cycle II, while student activity improved from 54% to 76%. Furthermore, students' classical mastery of vocabulary comprehension increased from 40% in Cycle I to 86% in Cycle II, exceeding the predetermined success criterion. These findings indicate that the implementation of the Project Based Learning model supported by E-Flashcard media effectively enhances students' vocabulary comprehension. The study implies that this instructional approach can serve as an innovative alternative for Indonesian language learning in elementary schools by promoting active, engaging, and student-centered learning while improving vocabulary comprehension skills.

References

Astutik, S., Subiki, & Bektiarso, S. (2021). Pelatihan Penelitian Tindakan Kelas ( PTK ) Bagi Guru SMAN Panarukan Situbondo. Jurnal Inovasi Penelitian Dan Pengabdian Masyarakat, 1(1), 54–62. https:/doi.org/10.53621/jippmas.v1i1.5

Azizi, D. G. R., Kurniawati, R. P., & Setyowati, W. (2023). Penerapan Model Pembelajaran PJBL Berbantuan Media Pohon Literasi untuk Meningkatkan Kosa Kata Baru Siswa Kelas 5 SD. Journal of Education Research, 4(3), 1046–1058. https://doi.org/10.37985/jer.v4i3.222

Dini, F. S., Zainuddin, A., & Surakarta, U. M. (2025). Pengembangan Flashcard Digital untuk Meningkatkan Penguasaan dan Pemahaman Kosakata Siswa Kelas II Sekolah Dasar ELSE ( Elementary School Education. ELSE (Elementary School Education Journal), 9(2), 204–213. https://doi.org/10.30 651/else.v9i2.25658

Humairah, Rismawanda, R., A, Z. K., Mubarok, M. S., & Saud, A. S. (2021). Pemanfaatan Barang Bekas Sebagai Media Pembalajaran RAPATJURANG ( Cara Cepat Penjumlahan dan Pengurangan ). JAMU: Jurnal Abdi Masyarakat UMUS, 02(01), 8–13. https://doi.org/10.46772/jamu.v1i02.487

Johan, A., & Roesly, B. (2025). Efektivitas Penerapan Media Penguasaan Kosakata Bahasa Mandarin Peserta Didik Kelas 4 SD Pelita Utama, Batam. Jurnal Cakrawala Mandarin, 9(1), 30–40. https://doi.org/10.36279/apsmi.v9i1.364

Kharisma, A. I. (2020). Pengaruh Penggunaan Alat Peraga Gatotkaca Terbang Terhadap Hasil Belajar Matematika Pada Siswa Kelas III Sekolah Dasar. Jurnal Review Pendidikan Dan Pengajaran, 03(1), 16–23. https://doi.org/10.31004/jrpp.v3i1.828

Kurniawati, W., & Karsana, D. (2020). Aspek Penguasaan Kosakata Bahasa Indonesia Oleh Siswa Sekolah Dasar Di Kota Medan. Ranah: Jurnal Kajian Bahasa, 9, 386–399. https://doi.org/10.26499/rnh.v9i2.2977

Sari, M. U. K., Kasiyun, S., Ghufron, H. S., & Sunanto4. (2020). Upaya Meningkatkan Penguasaan Kotakata Bahasa Indonesia dengan Menggunakan Permainan Anagram di Sekolah Dasar. Jurnal Basicedu, 5(5), 3(2), 524–532. https://doi.org/10.31004/basicedu.v5i5.1425

Tazkiah, I., Nurlatifah, & Purbayani, R. (2025). Pengaruh Permainan Mencocokkan Kata Terhadap Penguasaan Kosakata Siswa Sekolah Dasar Pada Materi Bahasa Indonesia. Jouenal of Elementary Education: Strategies, Innovations, Curriculum and Assessment, 2(May), 67–79. https://doi.org/10.61580/jeesica.v2i1.108

Downloads

Published

2026-07-19

How to Cite

Savira, D. N., Kharisma, A. I., & Humairah. (2026). Penerapan Model Project Based Learning Berbasis Media E-Flashcard dalam Meningkatkan Pemahaman Kosakata Bahasa Indonesia pada Kelas II SDN 1 Mantup. Jurnal Pendidikan, Sains, Geologi, Dan Geofisika (GeoScienceEd Journal), 7(3), 4011–4014. https://doi.org/10.29303/goescienceed.v7i3.2544