Model Project Based Learning (PjBL) Berbantuan Media Game Biosentence Challenge untuk Meningkatkan Hasil Belajar Murid Kelas VIII di SMP Negeri 26 Makassar

Authors

  • Arfan Sudirman Universitas Negeri Makassar
  • Rifda Nurhikmawati Arif Universitas Negeri Makassar

DOI:

https://doi.org/10.29303/goescienceed.v7i3.2067

Keywords:

Project Based Learning, Game Biosentence Challenge., Learning Outcomes, Biotechnology, Classroom Action Research

Abstract

This study aims to improve the learning outcomes of eighth-grade students at SMP Negeri 26 Makassar in the subject of biotechnology through the implementation of the Project-Based Learning (PjBL) model aided by the Biosentence Challenge game. This study is a Classroom Action Research (CAR) conducted in three cycles, each consisting of one session, covering the stages of planning, implementation, observation, and reflection. The Biosentence Challenge game is a word-building game designed to form sentences relevant to biotechnology concepts. A practical activity involving the production of sweet potato tapai was integrated as a real-world project into the learning process. Data collection instruments included a pretest, formative tests at the end of each cycle, and a posttest following the third cycle. The research results showed a significant improvement in learning outcomes, marked by an increase in the average formative test score from 72.4 in Cycle I to 83.8 in Cycle II, and 98.3 in Cycle III. A comparison of the pretest (77.7) and posttest (93.35) scores revealed an increase of 15.65 points. The class N-gain analysis was 0.67 (moderate category) with 11 students in the high category, and the analysis by indicator showed the highest improvement in C3 (Applying) with an N-gain of 0.70 and C4 (Analyzing) with an N-gain of 0.71. The implementation of the game-assisted PjBL model proved capable of optimally improving students’ motivation, active engagement, and conceptual understanding of biotechnology material.

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Published

2026-06-19

How to Cite

Sudirman, A., & Arif, R. N. (2026). Model Project Based Learning (PjBL) Berbantuan Media Game Biosentence Challenge untuk Meningkatkan Hasil Belajar Murid Kelas VIII di SMP Negeri 26 Makassar. Jurnal Pendidikan, Sains, Geologi, Dan Geofisika (GeoScienceEd Journal), 7(3), 2547–2556. https://doi.org/10.29303/goescienceed.v7i3.2067