Pengembangan Media Game Edukatif KARIKA Berpendekatan Contextual Teaching and Learning untuk Meningkatkan Kemampuan Berpikir Kritis dan Kolaborasi Siswa di SMA Negeri 1 Kertek
DOI:
https://doi.org/10.29303/goescienceed.v7i2.1971Keywords:
KARIKA Educational Game, Contextual Teaching And Learning (CTL) , Critical Thinking, Collaboration, Global Warming.Abstract
The low level of students’ critical thinking and collaboration skills, along with the limited use of interactive learning media in physics learning, has become one of the major challenges in 21st-century education. This study aimed to develop the KARIKA educational game media based on the Contextual Teaching and Learning (CTL) approach on global warming material and to determine its validity, practicality, and effectiveness in improving students’ critical thinking and collaboration skills in grade X of SMA N 1 Kertek. This research employed the Research and Development (R&D) method using the ADDIE model, consisting of analyze, design, develop, implement, and evaluate stages. Data were collected through observation, interviews, questionnaires, tests, and documentation. The research subjects included expert validators, physics teachers, and grade X students of SMA N 1 Kertek. The results showed that the KARIKA educational game media achieved an average validity score of 91.8% categorized as “very valid”. The practicality result obtained an average score of 86.82% categorized as “very practical” based on teachers’ and students’ responses. The effectiveness of the media was indicated by the paired sample t-test results showing a significant difference before and after the implementation of the media, as well as the N-Gain results of critical thinking skills at 68.74% and collaboration skills at 59.76%, both categorized as moderate or “quite effective”. These findings indicate that the CTL-based KARIKA educational game media is feasible to be used as an innovative, interactive, and contextual physics learning medium to support the improvement of students’ critical thinking and collaboration skills.
References
Arabiyah, A., & Fatimah, F. (2023). Efektivtias Penerapan Pembelajaran Fisika Berbasis Kontekstual Terhadap Hasil Belajar Siswa Pada Materi Usaha dan Energi Kelas XI. GRAVITY EDU (Jurnal Pembelajaran Dan Pengajaran Fisika), 6(1), 10–14. https://doi.org/10.33627/ge.v6i1.1084
Ashfiyah. (2020). Penerapan Pendekatan Contextual Teaching and Learning (CTL) Berbasis Permainan Untuk Meningkatkan Motivasi dan Prestasi Belajar PKN Materi Pengaruh Globalisasi Pada Siswa Kelas IV SD 6 Puyoh. Elementary School 7, 7(1), 30–37. http://journal.upy.ac.id/index.php/es/article/view/477
Benyamin, B., Qohar, A., & Sulandra, I. M. (2021). Analisis Kemampuan Berpikir Kritis Siswa SMA Kelas X Dalam Memecahkan Masalah SPLTV. Jurnal Cendekia : Jurnal Pendidikan Matematika, 5(2), 909–922. https://doi.org/10.31004/cendekia.v5i2.574
Hendrawan, A. S., Yulianti, Y., & Yuniasih, N. (2020). Pengembangan Permainan Puzzle Karambol Berbasis Constextual Teaching and Learning (CTL) Pada Materi Keberagaman di Lingkungan Sekitar Untuk Kelas 3 Sekolah Dasar. Seminar Nasional PGSD UNIKAMA, 4(1), 230–237. https://conference.unikama.ac.id/artikel/index.php/pgsd/article/view/477
Judijanjo, L. (2024). Metodologi Research And Development (Teori dan Penerapan Metodologi R&D).
Kiromah, A., Prihandono, T., Maryani, M., Helmi, M. L., & Laila, S. N. (2022). Pengembangan Media Pembelajaran Kartu Remi Fisika (KAREKA) Pada Pokok Bahasan Alat-Alat Optik Di SMA. Jurnal Pembelajaran Fisika, 11(3), 106–113. https://doi.org/10.19184/jpf.v11i3.34305
Millah, M., & Wildani, A. (2023). Pengaruh Model Contextual Teaching And Learning (Ctl) Berbantuan Media Ular Tangga Terhadap Hasil Belajar Fisika Siswa. EduFisika: Jurnal Pendidikan Fisika, 8(1), 46–51. https://doi.org/10.59052/edufisika.v8i1.19156
Miskiyah, Z., & Safitri, N. L. (2023). Pengaruh Penggunaan Media Kartu Pintar terhadap Motivasi dan Hasil Belajar Siswa SMA Materi Ekosistem. 02(02), 155–162. https://doi.org/10.18592/ak.v2i2.7444
Muslihah, N. N., & Suryaningrat, E. F. (2021). Model Pembelajaran Contextual Teaching and Learning terhadap Kemampuan Pemecahan Masalah Matematis. Plusminus: Jurnal Pendidikan Matematika, 1(3), 553–564. https://doi.org/10.31980/plusminus.v1i3.1445
Najaah, L. S. (2021). Analisis Keterampilan Berpikir Kritis Dan Kolaborasi Peserta Didik Sekolah Menengah Pertama (SMP). Jurnal JARLITBANG Pendidikan, 7(2), 115–122. https://doi.org/10.59344/jarlitbang.v7i2.64
Novianti, W. (2020). Urgensi Berpikir Kritis Pada Remaja Di Era 4.0. Journal of Education and Counseling (JECO), 1(1), 38–52. https://doi.org/10.32627/jeco.v1i1.519
Nuraziza. (2025). Pengembangan Media Pembelajaran Kartu Domino Fisika Pada Materi Suhu Dan Kalor Kelas XI SMA Development Of Physics Domino Card Learning Media For Temperature And Heat Material For Class XI High School. Jurnal Penelitian Pendidikan Fisika, 10(1), 26–33.
Priyadi, H. G., & Yumiati, Y. (2021). The Effect of Contextual Teaching and Learning (CTL) Model With Outdoor Approach Towards the Students’ Ability of Mathematical Representation. Education Quarterly Reviews, 4(3), 441–450. https://doi.org/10.31014/aior.1993.04.03.352
Rahayu, L., Kamaluddin, K., & Miftah, M. (2022). Penggunaan Media Pembelajaran Kartu Pintar Untuk Meningkatkan Hasil Belajar Fisika Pada Siswa Kelas VIII SMP Negeri 12 Palu. Jurnal Pendidikan Fisika Tadulako Online (JPFT), 10(3), 43–47. http://jurnal.fkip.untad.ac.id/index.php/jpft
Rahmawati, I., Hayati Rahayu, A., & Sadikin, C. (2023). Pengaruh Model Pembelajaran Contextual Teaching and Learning (CTL) Berbantuan Games Education Terhadap Hasil Belajar Siswa Kelas Iv Pada Materi Gaya Dan Gerak. Buletin Ilmiah Pendidikan, 2(1), 136–141. https://doi.org/10.56916/bip.v2i1.449
Randa, M. A. A., Bakri, M., Sulaiman, S., & Darmawati, D. (2024). Penerapan Model Pembelajaran Ctl Menggunakan Games Media Kartu Untuk Meningkatkan Minat Belajar Bahasa Indonesia Kelas Iv Sdn 38 Bora Kota Palopo. Jurnal Vokatif: Pendidikan Bahasa, Kebahasaan, Dan Sastra, 1(3), 129–142. https://doi.org/10.51574/vokatif.v1i3.2020
Septikasari, R., & Frasandy, R. N. (2018). Keterampilan 4C Abad 21 Dalam Pembelajaran Pendidikan Dasar. Jurnal Tarbiyah Al-Awlad, 8(2), 112–122.
Shantia, E., & Lufri, L. (2021). The Influence of Contextual Teaching and Learning (CTL) Learning Model on 21 st Century Skills of Students in Class X Biology Learning. Jurnal Pendidikan, 6(11), 1792–1797. https://doi.org/10.17977/jptpp.v6i11.15147
Sugiyono. (2017). Metode Penelitian Kuantitatif, Kualitatif, dan R&D.
Sulbiana, S., Haris, A., & Yani, A. (2024). Kemampuan Berpikir Kritis Dalam Pembelajaran Fisika Peserta Didik Kelas XI MIPA SMA Negeri 3 Makasar. Jurnal Sains Dan Pendidikan Fisika (JSPF), 20(2), 174–189. https://doi.org/10.35580/jspf.v20i2.3690
Sumarni, R. A., Kumala, S. A., & Widiyatun, F. (2022). Pengembangan Media Pembelajaran Berbasis Permainan Kartu Domino Pada Pokok Bahasan Fisika Gerak. OPTIKA: Jurnal Pendidikan Fisika, 6(2), 227–236. https://doi.org/10.37478/optika.v6i2.2226
Widuatie, M. R. E., & Tsamara, G. (2021). Game Edukasi Berbasis Microsoft Powerpoint Sebagai Jawaban Pembelajaran Jarak Jauh (PJJ). SEPAKAT: Seminar Nasional Pengabdian Kepada Masyarakat, 2(1), 1–9. https://www.journal.itk.ac.id/index.php/sepakat




