Pengembangan Media Pembelajaran Kartu Belajar Augmented Reality (AR) Berbasis Assambler Edu pada Materi Sistem Ekskresi
DOI:
https://doi.org/10.29303/goescienceed.v7i2.1967Keywords:
Learning Media, Learning Cards (AR), Excretory SystemAbstract
This research is Research and Development. The purpose of this study is to determine the validity and practicality of the Augmented Reality (AR) learning card media based on Assambler Edu for the excretory system. The population in this study were students of SMA Negeri 8 Makassar, with the selected sample being class XI Merdeka 5 of SMA Negeri 8 Makassar. The data collection technique used a validity and practicality assessment questionnaire. The collected data were data regarding the validity and practicality of the developed learning media. The results of the validity analysis show that the Augmented Reality (AR) learning card media based on Assambler Edu for the excretory system material obtained a score of 0.9, which is in the very valid category. Meanwhile, the practicality analysis results from the teacher obtained a score of 80.25%, and the student questionnaire analysis results obtained a score of 85.89%, which is in the range of 80% < P < 100%, with a very practical category. Therefore, it can be concluded that the Augmented Reality (AR) learning media based on Assembler Edu for the excretory system material is valid and practical.
References
Azizah, N., & Alberida, H. (2021). Seperti apa permasalahan pembelajaran biologi pada siswa SMA? Journal For Lesson And Learning Studies, 4(3), 388–395. https://doi.org/10.23887/jlls.v4i3.38073
Bagus, I., Arjaya, A., Putu, S., Surata, K., & Sutajaya, I. M. (2025). A systematic review : “ What are the trends and novelties of augmented reality ( ar ) research for future biology learning in Indonesia ?” International Journal of Educational Research and Review, 8 111–132.https://doi.org/https://doi.org/10.23887/ijerr.v8i1.55446
Billa, Y. S., & Restian, A. (2026). Development of augmented reality-based scansmart card media to improve elementary students ’ understanding of photosynthesis in support of SDG 4 ( Quality Education ). Jurnal Penelitian Pendidikan IPA, 12(1), 797–805. https://doi.org/10.29303/jppipa.v12i1.14281
Daud, P. S., Mardin, H., Akbar, M. N., Lamondo, D., Usman, N. F., Studi, P., Biologi, P., Matematika, F., Gorontalo, U. N., Prof, J., Habibie, I. B. J., & Bolango, B. (2025). Pengembangan media pembelajaran augmented reality card berbantuan aplikasi Assemblr Edu pada materi sistem pencernaan manusia bagi peserta didik kelas XI di MAN 1 Boalemo. Biocaster : Jurnal Kajian Biologi Pendahuluan. 5(4), 1062–1075. https://doi.org/10.36312/biocaster.v5i4.773
Fadhilah, N., & Thahir, R. (2023). Development of an electronic module with project based learning. 7(3), 350–357. https://doi.org/10.22263/jbes/11817
Fatma, A. S. D., Wijayanti, D., & Azlya, F. P. (2025). Pengembangan media pembelajaran augmented reality berbasis Assembler Edu pembelajaran ipas kelas VA materi ekosistem di SD. 3(1). https://terbitan.potlot.id/index.php/jurnalpedagogisindonesia/article/view/135/83
Kumawati, S., Rahmawati, F., & Adna, S. F. (2023). Pengembangan media pembelajaran interaktif android “ si - inka ” berbasis etnomatematika untuk meningkatkan kemampuan pemahaman matematis materi bangun ruang sisi datar. Jurnal Pendidikan Matematika, 4(2), 110–124. https://doi.org/10.31002/mathlocus.v4i2.4225
Lestari, N. P., Fatih, M., Alfi, C., & Rofiah, S. (2024). Pengembangan media pembelajaran flash card berbasis augmented reality pada materi tata surya untuk meningkatkan self-efficacy. Jurnal Pendidikan Sains 16–22. https://doi.org/10.28926/pej.v4i1.1524
Majid, N. W. A., Rafli, M., Nurjannah, N., Apriyanti, P., Iskandar, S., Nuraeni, F., Putri, H. E., Herlandy, P. B., & Azman, M. N. A. (2023). Effectiveness Of Using Assemblr Edu Learning Media To Help Student Learning At School. Jurnal Penelitian Pendidikan Ipa, 9(11), 9243–9249. https://doi.org/10.29303/jppipa.v9i11.5388
Marselina, K. A., Basori, M., & Zaman, W. I. (2024). Pengembangan media pembelajaran booklet berbasis qr-code materi bentuk dan fungsi bagian tubuh pada manusia (panca indra) untuk siswa kelas IV SDN Dawuhan Lor. Jurnal Pendidikan Dasar, 4(3). https://doi.org/10.51878/elementary.v4i3.3010
Masruroh, H., Hadi, W. P., Ahied, M., Tamam, B., & Sutarja, M. C. (2023). Efektivitas Penggunaan Media Pembelajaran Berbasis Augmented Reality Terhadap Pemahaman Konsep Siswa. Jurnal Natural Science Educational Research, 6(3), 2654–4210. https://doi.org/10.53627/nser.v6i3.2654
Nurdiyanti, N., Wajdi, M., & Fadhilah, N. (2022). Validitas dan kepraktisan modul digital berbasis Socio Scientific Issue. Jurnal Ipa & Pembelajaran Ipa, 6(1),33–44. https://doi.org/10.24815/jipi.v6i1.23461
Qomariyah, R. S., Karimah, I., Masruro, M., Soleha, R. S., & , D. F. (2022). Problematika kurangnya media pembelajaran di SD Tanjungsari yang berdampak pada ketidak efektifan pada proses penilaian. Jurnal Pendidikan, Sains Dan Teknologi, 1(2), 178–184. https://doi.org/10.47233/jpst.v1i2.313
Rahayu, E. G., Widodo, S. A., Masjid, A. Al, & Jatmiko. (2024). Quality of geometry cards based on augmented reality to improve critical thinking skills in elementary students. Jurnal Matematika dan Pendidikan Matematika 10, 241–255. https://doi.org/10.29407/jmen.v10i2.23561
Rahmawati, R., Rusminda, R., & Redawati. (2025). Penerapan media kartu meningkatkan pengenalan dzikrurrahman pintar digital ( Ar Flashcard ) untuk huruf hijaiyah anak usia dini Ra. Jurnal pendidikan 1(2), 135–139. https://jurnal.paud.id/index.php/jurnalpaud/article/view/135
Sari, M., Elvira, D. N., Aprilia, N., Dwi R, S. F., & Aurelita M, N. (2024). Media pembelajaran berbasis digital untuk meningkatkan minat belajar pada mata pelajaran bahasa indonesia. Warta Dharmawangsa, 18(1), 205–218. https://doi.org/10.46576/wdw.v18i1.4266
Sugihartini, N., & Yudiana, K. (2018). Addie sebagai model pengembangan media instruksional edukatif (mie) mata kuliahkurikulum dan pengajaran. 15(2), 277–286. https://doi.org/10.23887/jptk-undiksha.v15i2.14892




