Revitalisasi Permainan Tradisional Jambi untuk Pembelajaran Fisika Kontekstual: Kajian Efektivitas Melalui Rasch Model

Authors

  • Cindy Aulia Phadila Universitas Jambi
  • Yunita Universitas Mataram
  • Eka Metha Natalia Universitas Jambi
  • Intan Permatasari Universitas Jambi
  • Shifa Azzara Chairunnisa Universitas Jambi
  • Wawan Kurniawan Universitas Jambi
  • Nuri Istifah Khasanah SMA Negeri 8 Tanjung Jabung Barat

DOI:

https://doi.org/10.29303/goescienceed.v7i3.1846

Keywords:

Traditional Games, Contextual Physics Learning, Educational Innovation, Rasch Model, Ethnoscience

Abstract

Physics is often perceived as difficult and abstract because learning activities are rarely connected to students’ real-life and cultural experiences. This study aimed to analyze the validity and reliability of assessment instruments using the Rasch Model, evaluate the effectiveness of a game-based physics learning module grounded in Jambi traditional games, and examine students’ motivation and responses. A quantitative Research and Development (R&D) approach based on the ADDIE model was employed involving 68 eleventh-grade science students. Data were collected through pretestposttest assessments, motivation questionnaires, and classroom observations, then analyzed using the Rasch Model and paired-sample t-test. The findings showed high instrument quality, with person reliability ranging from 0.85–0.87 and item reliability from 0.92–0.93. Most items met the Rasch fit criteria (Infit–Outfit MNSQ 0.5–1.5), indicating valid and consistent measurement. Students’ mean scores improved significantly from 52.3 to 83.7, with a very large effect size (Cohen’s d = 1.85). Rasch analysis also revealed a positive shift in students’ conceptual abilities and showed that approximately 75% of students achieved above-average motivation after the intervention. These findings indicate that integrating Jambi traditional games into physics learning effectively contextualizes abstract concepts, enhances conceptual understanding, motivation, and creates more meaningful learning experiences.

References

Amerta, M. Y., Rahayu, N. D., & Lestari, P. (2025). Peningkatan Keterampilan Numerasi Melalui Pembelajaran Kontekstual Berbasis Permainan Tradisional. Bima Abdi: Jurnal Pengabdian Masyarakat, 5(2), 456–464. https://doi.org/10.31004/bimaabdi.v5i2.542

Asra, A., Festiyed, F., & Mufit, F. (2021). Pembelajaran Fisika Mengintegrasikan Etnosains Permainan Tradisional. Konstan: Jurnal Fisika dan Pendidikan Fisika, 6(2), 66–73. https://doi.org/10.24036/konstan.v6i2.132

Banda, H. J., & Nzabahimana, J. (2023). The Impact Of Phet Simulation-Based Learning On Students’ Motivation And Academic Achievement. Education and Information Technologies, 28(4), 5981–5996. https://doi.org/10.1007/s10639-022-11506-1

Bernardo, M. A., & Jabbour, C. (2023). Contextual Learning And Knowledge Integration In Science Education: A Framework For Meaningful Learning. Research in Science Education, 53(5), 1431–1450. https://doi.org/10.1007/s11165-022-10001-8

Bond, T. G., & Fox, C. M. (2015). Applying The Rasch Model: Fundamental Measurement In The Human Sciences (3rd Ed.). Routledge. https://doi.org/10.4324/9781315814698

Boone, W. J., Staver, J. R., & Yale, M. S. (2016). Rasch Analysis In The Human Sciences. Springer. https://doi.org/10.1007/978-94-017-9401-0

Chue, K. L. (2022). Using The Rasch Model To Examine Pre-Service Teachers’ Instrument Profiles. SAGE Open, 12(1), 1–11. https://doi.org/10.1177/21582440221077908

Fernandho, N., Disurya, R., & Rizhardi, R. (2022). Analisis Gerakan Lompat Jauh Dalam Konteks Pembelajaran Fisika. Jurnal Olahraga dan Media Analisis (JOLMA), 2(2), 74–81. https://doi.org/10.55048/jolma.v2i2.246

Hamari, J., Shernoff, D. J., Rowe, E., Coller, B., Asbell-Clarke, J., & Edwards, T. (2016). Challenging Games Help Students Learn: An Empirical Study On Engagement, Flow, And Learning Outcomes. Computers In Human Behavior, 54, 170–179. https://doi.org/10.1016/j.chb.2015.07.045

Handayani, A. (2024). Permainan Tradisional Dan Perkembangan Keterampilan Motorik Anak. Jurnal Akademik Pengabdian Masyarakat, 2(4), 22–28. https://doi.org/10.21009/japm.v2i4.328

Halimah, S. N., Amin, M., & Sasmita, F. E. (2025). Efektivitas Model Kolaboratif Berbasis Etnosains Terhadap Literasi Sains Siswa. Jurnal Kolaboratif Sains, 8(1), 467–480. https://doi.org/10.33369/jks.v8i1.1805

Idul, F., & Fajardo, M. (2023). Ethnoscience-Based Physical Science Learning And Its Effects On Students’ Critical Thinking Skills: A Meta-Analysis Study. EURASIA Journal Of Mathematics, Science And Technology Education, 19(4), 1–10. https://doi.org/10.29333/ejmste/13700

Karimah, K., Iskandar, S., & Fsifah, L. (2025). Strategi Pengembangan Pembelajaran Abad Ke-21: Integrasi Kreativitas, Kolaborasi, Dan Teknologi. Jurnal Ilmu Pendidikan Indonesia, 8(1), 109–116. https://doi.org/10.31004/jiip.v8i1.1004

Kazanidis, I., Pappas, C., & Vasilopoulos, P. (2023). Gamification And Learning Motivation In Physics Classrooms. Education And Information Technologies, 28(2), 1425–1441. https://doi.org/10.1007/s10639-022-11362-z

Lestari, Y. L. (2025). Pemahaman Konsep Sains Melalui Pendekatan Etnosains Di Daerah Terpencil. Jurnal Ilmu Sosial dan Pendidikan, 5(6), 1–23. https://doi.org/10.36312/jisip.v5i6.1903

Lin, J. C., & Tsai, C. Y. (2023). Exploring Collaborative Problem Solving In A Game-Based Physics Environment. Interactive Learning Environments, 31(2), 345–360. https://doi.org/10.1080/10494820.2021.1885230

Low, J. Y., Balakrishnan, B., & Yaacob, M. I. H. (2024). The Usage Of Game-Based Learning Approach In Physics Education: A Novel Board Game In Learning Resolution Of Forces. European Journal Of Contemporary Education And E-Learning, 2(4), 3–19. https://doi.org/10.58364/ejceel.2024.2.4.101

Peeters, M. J. (2023). Using Rasch Measurement For Instrument Validation In Education. Studies In Educational Evaluation, 79, 102–118. https://doi.org/10.1016/j.stueduc.2023.102118

Plass, J. L., & Kaplan, U. (2022). Game-Based Learning: Foundations, Applications, And Future Directions. Educational Psychology Review, 34(3), 1105–1132. https://doi.org/10.1007/s10648-022-09669-2

Pranata, I. (2024). Physics Education Technology As A Game-Based Learning Tool: A Quasi-Experimental Study. Pedagogical Research, 9(2), em0221. https://doi.org/10.29333/pr/15154

Rahman, M., & Liu, W. (2022). Effectiveness Of Digital Game-Based STEM Education: A Meta-Analysis. International Journal of STEM Education, 9(1), 46. https://doi.org/10.1186/s40594-022-00344-0

Wahyuningtyas, D. P., & Noer, R. K. P. (2024). Relevansi Permainan Tradisional Dalam Pembelajaran Abad Ke-21. Cetta: Jurnal Ilmu Pendidikan, 7(1), 291–304. https://doi.org/10.37329/cetta.v7i1.1922

Wazni, K., Warta, D., & Wira, C. (2025). Traditional Games As A Medium For Strengthening Science Literacy. Bioscientist: Jurnal Ilmiah Biologi, 13(1), 594–599. https://doi.org/10.33394/bioscientist.v13i1.7854

Zamista, A. A., Rahma, C. P., & Lestari, B. (2025). Integrating Cultural Values Into Physics Learning. Vektor: Jurnal Pendidikan IPA, 6(1), 45–59. https://doi.org/10.26740/vektor.v6i1.2189

Downloads

Published

2026-06-01

How to Cite

Phadila, C. A., Yunita, Natalia, E. M., Permatasari, I., Chairunnisa, S. A., Kurniawan, W., & Khasanah, N. I. (2026). Revitalisasi Permainan Tradisional Jambi untuk Pembelajaran Fisika Kontekstual: Kajian Efektivitas Melalui Rasch Model. Jurnal Pendidikan, Sains, Geologi, Dan Geofisika (GeoScienceEd Journal), 7(3), 2085–2093. https://doi.org/10.29303/goescienceed.v7i3.1846