Pengaruh Penerapan Metode Permainan Ranking 1 dalam Pembelajaran IPA terhadap Kemampuan Kerja Sama Siswa Kelas 4 SDN 36 Cakranegara

Authors

  • Syayarathul Khasanah Universitas Mataram
  • Muhammad Tahir Universitas Mataram
  • Lalu Wira Zain Amrullah Universitas Mataram

DOI:

https://doi.org/10.29303/goescienceed.v7i1.1644

Keywords:

Ranking 1 Game, Cooperative Skills, Science Learning

Abstract

This study aimed to examine the effect of the Ranking 1 game method in science learning on the cooperative skills of fourth-grade students at SDN 36 Cakranegara. The research employed a pre-experimental design using the one-group pretest–posttest model, in which only a single class was involved without a comparison group. The research sample consisted of 20 fourth-grade students. Data were collected using a questionnaire designed to measure students’ cooperative skills. Prior to hypothesis testing, prerequisite tests including normality and homogeneity tests were conducted. The hypothesis was tested using a t-test to determine the significance of the difference between pretest and posttest results. The results of the hypothesis test indicated that the calculated t-value (11.055) was greater than the t-table value (1.725), leading to the acceptance of the alternative hypothesis and the rejection of the null hypothesis. These findings demonstrate that the Ranking 1 game method has a significant effect on improving students’ cooperative skills in science learning. Therefore, the implementation of game-based learning methods such as Ranking 1 can be considered an effective instructional strategy to enhance student cooperation in elementary science classrooms.

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Published

2026-02-15

How to Cite

Khasanah, S., Tahir, M., & Amrullah, L. W. Z. (2026). Pengaruh Penerapan Metode Permainan Ranking 1 dalam Pembelajaran IPA terhadap Kemampuan Kerja Sama Siswa Kelas 4 SDN 36 Cakranegara. Jurnal Pendidikan, Sains, Geologi, Dan Geofisika (GeoScienceEd Journal), 7(1), 292–295. https://doi.org/10.29303/goescienceed.v7i1.1644

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